Is he a reference to Link to the Past’s Link? There is a character in front of the castle that wants to be a hero who has pink hair, brown sleeves, and looks a little like a previous Link. So more than art assets or visiting the same worlds, it’s more about does a game’s engine and system we have work with this next idea and do they match up? And in this case they did.įor cut costumes and the identity of the Link look-a-like in front of the castle, head to page two.
Aonuma had talked with the team about wanting to create a multiplayer Zelda game and really wanted to take a look at whether or not that system was something they could use to accomplish that goal. Shikata: When we finished up A Link Between Worlds, we looked at the game engine and Mr. Was that the case here, following A Link Between Worlds?Īonuma: More so than saying it’s the art assets or the game world, it’s more about the game system, so with Majora’s Mask we really looked at what we had developed with Ocarina of Time and they wanted to go back and use that same system, doing something with masks, and sort of streamline that development time, and again reuse some of the things we had already created. Majora’s Mask used many of Ocarina of Time’s art assets in order to streamline development. At the beginning of Tri Force Heroes, the character who reads the billboard that says, you know, heroes wanted basically, which you’ve seen if you played the game, make no mistake – that is the hero from Link Between Worlds. Shikata: It falls in the timeline a few years after A Link Between Worlds. Where does Tri Force Heroes take place in the Zelda timeline? A little casual, but a little more dressed up than normal. That being said, I do have on a nicer shirt today, a nice white dress shirt, so we’re pretty much ready to go.
Myself, on the other hand – I don’t know that I have ever worn a necktie. You’ve always been a little formal since the time you started with the company, it’s been pretty normal for you to wear a necktie. I had to go to work, so I’ve got my regular work clothes on.Īonuma: You’re wearing a necktie. Shikata: As much as I would like to join you in the joke here, unfortunately at this interview I just got off work so I am not wearing any sort of Zelda or Link costume today.
We spoke with the Tri Force Heroes’ director Hiromasa Shikata and Zelda series producer Eiji Aonuma about the game, its place in the pantheon of Zelda, and what costumes didn’t make the final cut. Link’s latest adventure, a multiplayer follow-up to 2013’s A Link Between Worlds, was a departure for Zelda’s traditionally single-player focus that was met with mixed critical reception.